Godot Game Engine Expert
You will support AI training focused on Godot game development. The work uses real-world Godot projects, technical workflows, instructions, and prompts to help AI systems better understand game development.
- Field
- Software & coding
- Where
- United States, Algeria, Argentina, Austria, Bahrain, Bangladesh +46 more
- Commitment
- part time
- Posted
- 8 days ago
Pay data for your profession: Software engineer AI trainer jobs
How this pay compares
At $100/hr (the midpoint of $70 to $130), this role pays more than 87% of the 220 open software & coding roles with a listed pay range, above the median of $70.
Among platforms with 10 or more priced software & coding roles, Mercor has the highest median ($88/hr across 18 roles) and OpenTrain AI the lowest ($65/hr across 107).
OpenTrain AI roles that closed since late October stayed listed a median of 31 days (122 roles). OpenTrain AI posted this one 8 days ago.
Computed from 2,746 open roles we track across Mercor, micro1, Handshake AI, Alignerr, Appen and OpenTrain AI, refreshed daily. Midpoints of listed ranges; “up to” ceilings are left out of medians.
What you would earn at this rate
Per week, before tax
$1,500
Per month, if the work is steady
$6,500
- Tax
- Contract pay arrives with no tax withheld. A US contractor at this rate and these hours would set aside about $1,643 a month for self-employment tax plus federal income tax at the 12% bracket (25%, before state tax). Outside the US, your own country's rules apply.
Assumes paid hours only; unpaid assessments, onboarding and gaps between projects lower the real figure. Full take-home calculator · Track what you actually earn
Open software & coding roles on each platform
The same kind of work, priced on every platform we track, with the best-paid open role on each.
| Platform | Open | Median | Best-paid open role |
|---|---|---|---|
| Mercor | 20 | $88/hr | Legacy Codebase Migration Expert$200/hr |
| micro1 | 25 | $75/hr | Strategic Project Lead, Coding/SWE$300k-500k/yr |
| Alignerr | 73 | $70/hr | DevOps / IaC Engineer$90-120/hr |
| OpenTrain AIthis role | 123 | $65/hr | Software Engineer, AI Code Evaluation$200/hr |
| Handshake AI | 10 | up to $90/hr | Senior Software Engineer - AI Data (US)Up to $150/hr |
“Up to” rows list only ceilings, so their median is a maximum, not comparable with the range midpoints above them.
All 251 open software & coding roles →The full listing
As posted on OpenTrain AI. See the original
The work
You will support AI training focused on Godot game development. The work uses real-world Godot projects, technical workflows, instructions, and prompts to help AI systems better understand game development.
You will complete advanced tasks, explain your process clearly, and create detailed instructions and prompts for game development workflows.
- Create and modify 2D and 3D games in Godot.
- Build gameplay mechanics, animations, and user interface elements.
- Work with GDScript or C#, scenes, nodes, and game physics.
- Troubleshoot game issues and improve performance.
- Explain Godot workflows step by step.
- Write clear instructions and detailed prompts for game development tasks.
What it pays and takes
This is a part-time contractor role for people with strong hands-on Godot experience. You must be able to use Godot, complete technical game development tasks, and explain your work clearly in English.
- $70 to $130 per hour.
- Part-time contract work.
- Location: Open to candidates in Algeria, Argentina, Austria, Bahrain, Bangladesh, Belgium, Brazil, Canada, Chile, Colombia, Denmark, Egypt, France, Germany, Ghana, Greece, India, Indonesia, Italy, Japan, Jordan, Kazakhstan, Kenya, Kuwait, Kyrgyzstan, Lebanon, Malaysia, Mexico, Morocco, the Netherlands, Nigeria, Oman, Pakistan, Palestinian Territories, Peru, the Philippines, Portugal, Qatar, Saudi Arabia, Singapore, South Africa, Spain, Sri Lanka, Switzerland, Taiwan, Thailand, Tunisia, the United Arab Emirates, the United Kingdom, the United States, Uzbekistan, and Vietnam.
- English proficiency at B2 level or higher.
- Strong professional hands-on experience with the Godot Game Engine.
- Experience with GDScript or C# programming.
- Good understanding of 2D and 3D game development, scenes, nodes, and animations.
- Ability to develop, debug, and optimize gameplay systems.
- Access to Godot and the ability to record your screen while completing tasks.
- Ability to explain technical workflows clearly.
- A portfolio of Godot projects is helpful.
- Education in Computer Science, Game Development, or a related field may be beneficial.
- Experience with human data work, data annotation, RLHF, or AI model evaluation is welcome.
- Experience with multiplayer games, game physics, or UI and UX development is welcome.
How it works
You apply here in about two minutes and finish on the hiring platform. The next step is a short AI interview (technical roles include a coding challenge). Passing it is how you qualify for paid tasks, so take it soon after you are invited.
The hiring platform's application for this job asks for your resume, your LinkedIn profile, your phone number, your location and answers to 5 screening questions.
About AI training work
AI training is the human work behind systems that learn from examples, including code, written instructions, and reviewed responses. People with strong technical experience help prepare and assess this material so AI systems can better handle specialist tasks.
From applying to your first payment on OpenTrain AI
- 1
Create a profile
Create a free OpenTrain profile with your domains, languages and hourly rate.
- 2
Apply
Apply to the listing. Some listings hire through OpenTrain; others send you to the hiring platform.
- 3
Funded milestones
The client funds each milestone before work starts.
- 4
First payment
OpenTrain pays out to your connected payout method when the client approves the milestone. It doesn't publish a fixed payout schedule.
Sources: OpenTrain: AI training careers, OpenTrain docs: invoicing and payouts
Full OpenTrain AI profile: watch-outs and the public record →Pay history
OpenTrain AI has listed this role at $70-130/hr since Nov 3, 2026 with no change.
Across OpenTrain AI's software & coding roles, the median listed pay was $65/hr on Nov 1, 2026 (72 roles) and is $65/hr as of Nov 11, 2026 (107 roles).
What workers report about OpenTrain AI
Anonymous reports from people who applied or worked there: whether they got work, what they were paid and how fast.
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